Herbert’s Dummy Run is the fourth game in the Wally Week series and was published by Mikro-Gen in 1985. It was written by Dave Perry and features Herbert Week – Wally’s baby son.
Gameplay-wise, Herbert’s Dummy Run is similar to Pyjamarama, although it is bigger and more refined than its predecessor. In this, though, you are Herbert – lost inside a department store – and must find the “Lost Children Office” where Wally and Wilma Week are waiting for you.
The graphics are colourful and appealing, although they also have the same colour clash problems of earlier Wally Week games. There are some interesting shoot ’em up sections where you have to blast away to a timer, and survive until it reaches the end (otherwise you get kicked out and have to try again from scratch). Complete a wave and you are usually awarded an important item. There’s also a Bomber type minigame, where you drop bombs on buildings until you’ve levelled them all and can land, and a Breakout-style minigame in there too. These little games at least add variety and are better executed than those seen in Pyjamarama.
Frustration can set in, though, as you juggle items in your limited (two slot) inventory, but that’s what these games are all about: finding out what the key items are, and using them appropriately.
Wally’s only appearance in the game is at the very end, but Herbert’s Dummy Run does still count as a Wally Week game. It’s not a bad game at all, although it’s not really what I would call a classic.