Valhalla was a game that was heavily marketed as an “epic” adventure with limitless possibilities back in 1983 when it was first released. It was portrayed by its publisher, Legend, as something of a ‘killer app’ on the Spectrum, and they even tagged it with a “MoviSoft” logo to make it seem “cinematic” – MoviSoft was the name of the game’s engine.
In truth, what you got was a laughable (and very expensive, at £14.95) medieval ‘soap opera’ with stick men being mean to each other; mostly in and around castles.
Valhalla is played by typing text commands into the game and getting responses. You can summon things and order characters to do things (they won’t always comply). And you move around (by typing compass directions), take, drop and give things, and even start fights between characters.
Ultimately, though, what you’re trying to do is find and collect six magical objects in order to reach otherwise unreachable areas in the game. The down side is that by just carrying these items they sap your strength, so you have to be careful. Also: you cannot get most of them on your own – you need the help of other characters to retrieve them.
Ah, the early days of home video gaming… Archaic, frustrating gameplay, and simple concepts that are blown out of all proportion… Valhalla – like Carnell Software‘s Black Crystal – is a game that was mostly hype over content. There is a modicum of fun to be had playing Valhalla, but overall the experience is a turgid one.
One interesting thing to note about the publisher: the late, great John Peel was the chairman and founder of Legend, and Valhalla was its first game. Two more Spectrum games were released by Legend – The Great Space Race in 1984, and Komplex City in 1985.
More: Valhalla on Wikipedia