Revolution, ZX Spectrum

Costa Panayi‘s Revolution was published by U.S. Gold in 1986. It is an isometric puzzle/action game with well-designed, monochrome graphics and a bouncing ball that you control around a series of rooms, levels, and puzzles.

Holding down the fire button makes the ball bounce higher and you must manoeuvre it towards a series of black cubes in order to touch them. Touching these cubes turns them white temporarily, and you have to keep touching them until they turn white simultaneously. Each puzzle has two associated cubes and each level has a number of different puzzles. When you complete every puzzle on a level you ascend to the next level, and there are nine levels in total.

You start with five lives and lose one if you fall off the edge into the abyss, or hit a spiked ball, or any of the other nasties trying to thwart your progress. You’re also up against a time limit.

Revolution is typical Costa Panayi – beautifully-designed, simple, but interesting and playable. It won’t appeal to everyone, but if you like unusual puzzle/action games then there’s some mileage to be had with this classic ZX Spectrum game.

More: Revolution on Wikipedia