Horace Goes Skiing, ZX Spectrum

Hungry Horace author, William Tang, also produced this sequel – Horace Goes Skiing – the same year as its predecessor: 1982. It was again published by Sinclair/Psion.

This one is part Frogger clone and part skiing game, and is slightly more playable and enjoyable than its predecessor.

Horace starts off having to cross a busy road to get to the ski slope. The traffic is fast, relentless and deadly, and finding a gap to make it through is not easy. Get hit by a vehicle and Horace must pay $10 for an ambulance. And – since he starts with $30 – that gives him three lives to begin with.

Survive the road, and the scene changes to a horizontally-scrolling slalom course. Horace skis down the screen and his speed is dictated by how much you turn him left and right. If Horace is facing directly downwards he’ll accelerate to top speed. If you turn him left and right he’ll turn and slow down. The route to success is lined with coloured flags, and only by carefully controlling Horace‘s speed and direction will you make it between them. Bash into a tree or a hill and Horace‘s skis will cross and he might break them. If he does, it’s back to the road for another pair (or game over if he doesn’t have the cash).

While Horace Goes Skiing is definitely better than its predecessor, it’s still not what I would call a “classic” game – even for the Spectrum. Sure: it’s steeped in nostalgia, but that’s not good enough on its own. If you were going to play it today, you’d probably be tired of it in 15/30 minutes.

More: Horace Goes Skiing on Wikipedia

Daley Thompson’s Supertest, ZX Spectrum

Jonathan Smith followed-up his superb multi-event sport game Hyper Sports with this – another multi-event sports game! Except this time: an officially-licensed Daley Thompson sports game.

Everyone loves Daley Thompson, and back in the 1980s Britain was absolutely mad for him, so he appeared in a number of video games. This being the second one, I think.

Programmer Smith once again showing how to make a great game, within the confines of a limited machine, but to give it character and humour (as well as provide a fair challenge).

Daley Thompson’s Supertest was published by Ocean Software in 1985. There were 48K and 128K versions released. The 48K version had pistol shooting, cycling, spring board diving, slalom, rowing, penalties, ski jumping, and tug of war, and the 128K version had extra events: javelin, 100m hurdles, 100m sprint, and triple jump.

More: Daley Thompson’s Supertest on World of Spectrum


Daley Thompson’s Supertest artwork by Bob Wakelin.

Winter Olympiad 88, ZX Spectrum

Winter Olympiad 88 for the ZX Spectrum was programmed by Derek Brewster, with graphics by Philip Scott. It is a multi-event winter sports game, no doubt created to cash in on the 1988 Winter Olympics in Calgary, Canada.

Tynesoft published Winter Olympiad for a variety of systems and this Speccy version is not too bad. Events include Downhill, Biathlon, Ski Jumping, Bobsleigh and Slalom. Each event loads independently, one after the other, although the loading the very quick.

Up to nine players can participate in the events – all competing to win as many gold and silver medals as possible.

More: Winter Olympiad 88 on World of Spectrum

World Games, Commodore 64

Some would argue that Epyx’s classic World Games is THE ultimate multi-event sports game on the Commodore 64.

First released back in 1986, World Games features an eclectic range of interesting games such as Tossing The Caber, weight-lifting, cliff diving, downhill slalom skiing, log-rolling, bull-riding, barrel-jumping, and (of course) Sumo wrestling.

All the events are great fun to play, individually, or with friends.

Which is the best Commodore 64 multi-event sports game of all time? HES Games or this? Or a different game entirely? Send your comments to: The King of Grabs

More: https://en.wikipedia.org/wiki/World_Games_(video_game)