Eye of the Storm was the first game released by Rebellion Developments in 1993, and also the first video game designed by Jason Kingsley, co-founder of Rebellion and current owner of 2000AD comic.
Back in 1993 I had the distinct pleasure of visiting Rebellion, in Oxford, England, to see Eye of the Storm; to have it demo-ed to me by Jason himself, and then to take it away for review. Luckily, at the time I was working in Oxford (at Maverick Magazines), so it was only a short walk from our offices to theirs. I spent probably three or fours hours with Jason, playing the game, discussing it with him, and later being given a sneak peek of the Aliens vs. Predator game they were also working on for the Atari Jaguar… It was a memorable day.
Playing Eye of the Storm now I have the same feelings I had when I first played it back in 1993. It’s a clever, playable and absorbing game (identifying alien lifeforms for cash in the atmosphere of Jupiter and shooting down poachers); initially a little confusing (easily sorted with a little bit of effort), and it could easily be dismissed by those who just don’t ‘get’ it.
The basic premise of Eye of the Storm is that in 2124 life is discovered (by a probe) in Jupiter’s great red spot, and there’s a mad scramble by mercenaries to bring back specimens for cash. Except you’re no mercenary – you’re a representative of the Interstellar Conservation Executive (ICE) and you’re there to document these lifeforms for posterity. Not kill or catch them, but identify them. And you’ve got a small, blue spacecraft in which to do it in. And not get killed. So you’re a conservationist of the future, with homing missiles and lasers, of course. And you are encouraged to blow the poachers out of existence!
The ship’s Heads-Up Display (HUD) is nicely designed and each instrumentation module can be turned on or off using key commands. The 3D graphics are simple by today’s standards, but are fast and reasonably colourful. The 3D models are comparable to Star Fox on the SNES, which came out the same year. Not as complex, sure, but only a couple of people made this game – not a large team. The random explosions when you die are quite nice. Kinda weirdly kaleidoscopic and unique…
The mouse and keyboard controls work very well and flying around is fairly relaxing, when you get the hang of flying in a 3D space with a limited turn speed. If you want to play Eye of the Storm seriously: there is a very good game in there to be had. With missions and objectives (watch out for messages that come up). Exploring and marking landmarks will help you find your way around the seemingly featureless “gas giant” although a lot of people may be put off by the lack of ground-based landmarks. There is no ground! There is a mysterious monolith though…
Eye of the Storm is a good concept and a decent game, nicely executed, but with limited appeal. And, while I wouldn’t rate it as a “must play” game, I would recommend you try it out if you’re interested in space cockpit games that are different from the norm. Personally: I really like Eye of the Storm; I enjoyed revisiting it and remembering how to play it properly. In fact: I’d love to see Rebellion bring it back with a few new ideas and features… Extra-terrestrial conservation will be a future trend, I feel. 🙂
Eye of the Storm was released on only two platforms: on the PC, in MS-DOS (the version shown here), and also on the Amiga. I’ve actually never played the Amiga version, but aim to rectify that soon.
More: Rebellion on Wikipedia
More: Eye of the Storm on Mobygames
Because Eye of the Storm is so good, and because it may seem confusing to play for some people, I’ve written a little starter guide to help first-timers get the hang of it. Hope it helps!
Eye of the Storm (1993) by Rebellion Developments Ltd.
Mini Guide by Mallo, September 2019
The basic aim is to survive long enough to record the creatures and events in the great red spot of Jupiter. To earn money, all you have to do is fly around, observing, identifying and shooting things. First of all: don’t shoot the lifeforms. Shoot the mercenaries that are shooting at you. Of course: to spend that money you make you’ve got to make it back to base alive. To do that, simply turn towards your base (the blue doughnut-looking thing with the red stripe on the side) and fly into the black area, which is the entrance. Once you’re docked you can check your money totals and buy new things. Some upgrades will be out of your reach at the start, but you should buy a number of fuel upgrades and PODs, namely: Defence PODs and Sentinels, which you can then release in space and use as your eyes and ears. From time to time you’ll get a message to capture a certain creature for a bonus. You don’t have to do this, but it is the quickest way to get those engine and hull upgrades.
Tip #1. For your very first sortie: don’t go far, or you will probably die. Just stay out for a few minutes, then return to base. You should then have some money to use for extra fuel. Make sure you save the game every time you dock when you’re starting out.
Tip #2. Identify everything (by pointing at it and pressing ‘I’). Check your ID totals in the Player Status option in the Save/Load menu.
Tip #3. If you catch a creature and there is no market for it, release it back into the wild. Make sure not to accidentally release your last fuel POD by accident, otherwise you’ll plummet into Jupiter’s core. In fact: use the ‘Release’ command as carefully as possible!
Tip #4. Getting an engine upgrade opens the game up significantly, so make that a priority. The Agile Engine is only 20,000 credits.
Tip #5. Getting a hull upgrade will mean that your ship can withstand the crushing pressures deeper down inside Jupiter’s atmosphere, where the weirder lifeforms dwell.
Tip #6. On the HUD, at the bottom are three coloured, horizontal lines. These are important. The top (yellow) line is your speed. The second (orange) line is your fuel, and the third (red) line are your shields.
Tip #7. Make sure to sell your empty fuel PODs once you get going, and to replace them with new ones.
Eye of the Storm keys:
1 – Net
2 – Release
3 – Map
5 – Homing Missile
6 – Missile
7 – Laser
I – Identify
R – Radar on/off
P – POD view on/off
M – Map on/off
B – Base (Turn toward)
Speed up/slow down – either hold right mouse button and backwards and forwards, or plus and minus on the keyboard
S – Sound on or off
G – Ground on or off