Theron’s Quest is a modified version of the incredible Dungeon Master, released for the PC Engine in Japan in 1992 and the TurboGrafx-16 in North America in 1993.
Developers FTL/Software Heaven changed the premise of the main quest (this time you specifically play a named character, called Theron, who must find seven parts of a set of knight’s armour); they also changed the layouts of all the dungeons (although some places might seem familiar to DM fans); they added cut sequences between levels (kind of unnecessary, but they don’t detract too much); they made the game easier (by reducing the frequency of monsters, and also by replacing the save option with plenty of resurrection points), and of course they also made it playable on a gamepad (for one person).
If you sit down and play Theron’s Quest intently, like I’ve done, you’ll know that “making the game easier” doesn’t necessarily equate to “making the game easy”; and even in a emulator I’d say that Theron’s Quest is a decent challenge. In fact: I rate Theron’s Quest very highly. A lot of people dismiss it as “just Dungeon Master on the PC Engine“, but it is in fact a little bit more than that – it’s a completely new Dungeon Master sequel, and (thankfully) doesn’t go in the same “ultra hard” direction as Chaos Strikes Back did…
Theron’s Quest does a very good job of making a brilliant game more accessible to mainstream gamers. And it also allows Dungeon Master pros to flex their muscles in an environment they love, but don’t have to commit too much time to beating. It’s a ‘win-win’ for everybody. 🙂